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Mise à jour du 19 mai 2014 (VO)

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Administrateur du site
Messages : 4031
Enregistré le : 25 avr. 2010, 16:14
Medals : 13
Jeux joués : Smite avant tout!
Mais je reste ouverte à tout type de jeu.
A remercié : 15 fois
A été remercié : 13 fois
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France (fr)
Contact :
AziluM Darwine’s avatar

Message non lu 20 mai 2014, 11:13

Idle hands are the Devil’s playthings!
(And other hotfixes)

We are just in the process of rolling a number of hotfixes on to the servers that will improve everybody’s gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting & queue times.


The two most visible fixes this time around is a new Idle detection mechanism and a new auto Fighter Squadron Scrambling feature.

fac et aliquid operis, ut semper te diabolus inveniat occupatum.
(Do something, so that the devil may always find you busy) – St. Jerome
Idle Detection

Idle detection works like this: When you are logged into the website and the game detects that you are not present, it will ask you to confirm that you are still awake/conscious, and if you do not respond in a timely fashion, you will be logged out and the server will let another player in.

Fighter Squadron Scrambling

Auto Fighter Squadron Scrambling detects if a lot of pilots are waiting to join a game and then try to scramble some Fighter Squadrons for these pilots to play in.

Other Tweaks

:point-orange: Campaign map mission details fix.
:point-orange: Bazooka/Panzerschreck prices lowered
:point-orange: Performance Fix for AdminTool blocking the server on updates.
:point-orange: Other backend optimizations



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